Professional Projects

 

UNannounced Stuff (2024-Now)

I’ve been deeply involved in a breadth of design areas across a couple different TBA projects. Without revealing anything, here’s a peek at the kind of work I’ve been doing:

  • High Level Design Foundations

    • Defining core pillars and flavours

  • Gameplay Content Design (Level Design, Characters, Abilities, etc.)

    • Level Outlines & Editor Implementation

    • Character & Ability Design Briefs

  • Systems Design

  • Narrative Design & Writing

  • Input Design

    • Arranging Input Schemes

    • Assessing Input Design for Accessibility, Usability and Responsiveness

  • UI/UX Design

  • Internal and External Documentation & Communications


Age Of mythology: Retold (2024)

PC / XBOX

I worked on this as a hybrid designer and programmer for a few months. This means I was able to do things like design and implement the entire replay/spectator mode for gamepad players. In that time I also did:

  • Gameplay programming & bug fixing

  • Design documentation and implementation

  • Redesigning mouse + keyboard features for gamepad


Luigi’s Mansion 2 HD (2022-2024)

Nintendo Switch

I was lucky enough to be a part of this project start to finish. Here’s what I did:

  • Gameplay programming & bug fixing

  • Graphics programming (lots of lighting and material shaders)

    • I was the point of contact for all lighting/material queries 😎

  • Technical design assessments

    • I worked closely with the lead designer to assess design solutions and investigate technical feasibility

  • Gameplay scripting


Cities SKylines (2021-2022)

PC / XBOX / PlayStation / Google Stadia

I worked on Cities for a couple months around the time of the ‘Airports’ DLC development and release. I got to do:

  • Lots of bug fixing!

  • Redesigning and implementing UI to accommodate gamepad navigation