Professional Projects
UNannounced Stuff (2024-Now)
I’ve been deeply involved in a breadth of design areas across a couple different TBA projects. Without revealing anything, here’s a peek at the kind of work I’ve been doing:
High Level Design Foundations
Defining core pillars and flavours
Gameplay Content Design (Level Design, Characters, Abilities, etc.)
Level Outlines & Editor Implementation
Character & Ability Design Briefs
Systems Design
Narrative Design & Writing
Input Design
Arranging Input Schemes
Assessing Input Design for Accessibility, Usability and Responsiveness
UI/UX Design
Internal and External Documentation & Communications
Age Of mythology: Retold (2024)
PC / XBOX
I worked on this as a hybrid designer and programmer for a few months. This means I was able to do things like design and implement the entire replay/spectator mode for gamepad players. In that time I also did:
Gameplay programming & bug fixing
Design documentation and implementation
Redesigning mouse + keyboard features for gamepad
Luigi’s Mansion 2 HD (2022-2024)
Nintendo Switch
I was lucky enough to be a part of this project start to finish. Here’s what I did:
Gameplay programming & bug fixing
Graphics programming (lots of lighting and material shaders)
I was the point of contact for all lighting/material queries 😎
Technical design assessments
I worked closely with the lead designer to assess design solutions and investigate technical feasibility
Gameplay scripting
Cities SKylines (2021-2022)
PC / XBOX / PlayStation / Google Stadia
I worked on Cities for a couple months around the time of the ‘Airports’ DLC development and release. I got to do:
Lots of bug fixing!
Redesigning and implementing UI to accommodate gamepad navigation