Professional Projects
UNannounced (2024-)
I’ve been trusted to spearhead a lot of the design for this new project. Without revealing anything, here’s a bit of what I’ve been up to:
QoL, Gameplay & Systems Design
Assessing existing systems and mechanics
Proposing improvements and extended features
Input Design
Arranging input schemes
Assessing input design for accessibility, usability and responsiveness
Internal and external documentation / communications
Age Of mythology: Retold (2024)
PC / XBOX
I worked on this as a hybrid designer and programmer for a few months. This means I was able to do things like design and implement the entire replay/spectator mode for gamepad players. In that time I also did:
Gameplay programming & bug fixing
Design documentation and implementation
Redesigning mouse + keyboard features for gamepad
Luigi’s Mansion 2 HD (2022-2024)
Nintendo Switch
I was lucky enough to be a part of this project start to finish. Here’s what I did:
Gameplay programming & bug fixing
Graphics programming (lots of lighting and material shaders)
I was the point of contact for all lighting/material queries 😎
Technical design assessments
I worked closely with the lead designer to assess design solutions and investigate technical feasibility
Gameplay scripting
Cities SKylines (2021-2022)
PC / XBOX / PlayStation / Google Stadia
I worked on Cities for a couple months around the time of the ‘Airports’ DLC development and release. I got to do:
Lots of bug fixing!
Redesigning and implementing UI to accommodate gamepad navigation